The XBOX 360 Kinect |
Team Fuzz Baldrin was founded in the Spring of 2014 at California State University East Bay consisting of three multimedia graduate students. As the team explores new ground in technology they travel with only the stars and the winds to guide them. Instruction manuals do not exist in this uncharted territory. Team Fuzz Baldrin includes Nate Browne, Hugo Diaz and Miguel Rivas. #FBA
Tuesday, July 22, 2014
Kinect Research and Applications
My research into the Microsoft Kinect has shown me a lot about how the Kinect can be used, potential issues and that there are a lot of existing projects and research that we can use to help us in our project. Most of the articles talk about how important it is to calibrate the Kinect. There are also a lot of pointers on how to leverage both the Infrared and RGB cameras for more accurate results. There are also a number of languages that can be used with the Kinect, although we have already decided on Processing. There are also a lot of works on how to get optimal readings in an indoor setting, which I am sure that we can use for our project. Something else that was covered in my research is the potential of using multiple Kinects to do 3D scanning of people and environments. This can also be used to try and evaluate someone’s performance if we had a pre-determined routine for them to be dancing to. Ultimately, I feel as though the main things we need to worry about are calibration and how we plan to use the data we collect.
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