The Friend Zone Project Abstract

The Friend Zone Project


Thesis Problem:
According to “Who But Not Where: The Effect Of Social Play On Immersion In Digital Games” by Cairns, Cox, Day, Martin and Perryman social play provides more fun but less immersion in digital games. However, there is little empirical data to support this claim in terms of collaborative games.

Thesis Question:
In what ways does physically collaborative games alter the sense of immersion felt in digital environments?


No comments:

Post a Comment